Thursday 2 April 2015

It has been a while since I posted.  Once again life....work....has gotten in the way of gaming.  That said, I am involved in a large club project for my other gaming passion, Napoleonics using Shako II.  We have been preparing our collections to refight, you guessed it, Waterloo and, less commonly done, Ligny.  I have worked on the scenarios and am building the terrain.  This has entailed my wife and I modelling 19 villages and farms (La Haye and Hougoumont).  I am designing them on a small foot print.  So, the buildings are not to scale, but on a 6/6" square I try to get a church and 3-4 other buildings.  They are tall enough to give the impression that they are to scale, but the ground scale is very much reduced.  I like the effect in that once they are placed on the table the landscape is dotted with church steeples in a manner reminiscent of period battle paintings or those woodcuts of the 17th century.  Making buildings to scale means that one building is usually meant to represent a village.  Not my cup of tea.

Anyway, I will be back to colonials soon again.  I purchased the BP Sudan scenario book and it is quite useful.  The scenarios are rather simple, but easily converted to BFE 2.  My own scenarios seem to be interminably held up.  Sorry about that.

Monday 15 September 2014

Battles for Empire 2: Errata and Rule changes and additions
September, 2014

There have been very few errata for the game but some corrections and clarifications are inevitable.  However, I have reconsidered some rules and these minor changes or additions are also noted below.

MG Jamming and Rapid Fire:
After rolling for firing effects, re-roll all misses and if any die result is a “1” the MG jams or the unit runs low on ammunition.  Otherwise, apply the rules for the effects of jamming and low ammo as written.

Imperial and Colonial Recruit Camel mounted units:
Imperial and Colonial Recruit camel mounted units may not initiate a charge while mounted.  If contacted in melee while mounted these camel borne units are automatically Shaken.  Apply the marker in the Movement Phase at the moment of contact. 

Imperial and Colonial Recruit camel borne units may attempt to Withdraw from melee.

Boer units moving and firing:

Boer units apply the -1 for moving and firing.

Thursday 14 August 2014

Hello all.  Yes, I exist and have not entirely forgotten the blog.  Over the last 6 months lots has happened including getting married!  I have also finished writing an academic history book and worked on some other wargaming projects.  I will be posting here soon, however.  More pictures of my collection will follow and also some revisions and clarifications to the rules.  Fear not, BFE2 lives and breathes.  Indeed, a WWI version is in the works.

Tuesday 21 January 2014

Hi All,
I haven't forgotten the blog.  I am taking a photography course and hope to get some good shots of my figures for the blog.  Patience, my friends, patience.....

Saturday 4 January 2014

http://www.hotzartworks.com/bfe.html
You can purchase a pdf of the rules at the following link:
http://www.hotzartworks.com/bfe.html

This is Eric Hotz's website linked to his Hotz Mats website.